According to Elliott, players will likely have until April of this year to dwell on the first act. With no strict release dates yet in place, they plan on releasing all five acts over the course of the next year, ending in January 2014. Less “when it’s done” apathy than a planned and measured stroll through sacred themes and places, the game’s episodic structure is a perfect fit for realizing its thematic intent. The pace is slow and considered, and that’s the attitude Jake Elliott and Tamas Kemenczy of Cardboard Computer had when making the game. Nothing about it is rushed, from how we play it to how it was made. Kentucky Route Zero also feels haunted, a sensation partially created by the game’s deliberate nature. It’s not a simple thing to examine the past-every historical event is loaded with meaning and emotion and certain truths which can be internalized in such a way that we begin to relate deeply to the people involved. When we consider our past, we also consider the joy and the pain and the trials that made us who we are. Kentucky Route Zero understands that history itself is a collection of ghosts. It’s a low-key, challenge-free, narrative-focused experience that conveys its meaning primarily through tone. The episodic point and click adventure game from the two-man team of Cardboard Computer digs deeply into Kentucky’s history and culture to create a game that explores the ways those who came before can impact us in subtle but inescapable ways.
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